GATEKEEPER: CHAINS.

Fresh off the bus that just pulled into these dusty campgrounds (see previous post) is Gatekeeper with their new video for ‘Chains’. Each of the 6 tracks from their upcoming EP ‘Giza’, will be accompanied by a video directed by Thunder Horse Video, which will be released on a limited edition VHS tape. ‘Chains’ is video 1 of 6.


[FULLSCREEN IS MANDATORY]

Inspired by the sounds and visions of forgotten sci-fi film scores, fantasy games and arcade imagery, Gatekeeper has created its own morbidly deranged discotheque, a vivid flight of fancy in which the conventions of techno, Chicago house, italo-disco and industrial are transfigured into one phantasmagorical adventure, populated by hushed screams, Gregorian dungeon chants and cinematic washes of mammoth sound.

‘Giza’ finds the band advancing into more exotic, outlandish territory, as well as fusing their earlier disco leanings with a faster-paced, more club-oriented approach, demonstrated in the arcade biker theme of ‘Chains’, haunted melody swirls of ‘Storm Column’ and ‘Serpent’, or the feverish, nightmare-ridden after-hours romp of ‘Mirage’.

LP is released 12/13/2010 which you can pre-order here.

CAMP TNUC.

A word to the wise: if you’ve got a tight little package, have a slightly obnoxious attitude and think skinny dipping alone in a lake at night is normal, then YOU are welcomed to a stay at Camp TNUC this October. All month long there will be no shortage of teenage mutilation, foggy lakes, masked psychopaths, bearded terror and little surprises around every corner.

Year after year, it never fails. The air is brisker, the days are darker, and the nights are longer. A yearning for being by a lake, growing a beard and chopping lumber fills my soul. The rustling of damp leaves and creaky floorboards are music to my ears. It’s these things, plus of course the horror stereotypes and cliches, that fuel the campfire at Camp TNUC
  • Cars broken down and/or never starting up.
  • Cats jumping out of nowhere.
  • No one ever believing your story.
  • Cops always showing up too late.
  • Running toward the woods to escape from a killer.
  • Attractive girls/black people dying first.

Ghouls, scream queens, creepers and creepettes, prepare yourselves for only the baddest and the raddest of treats all month long…all leading up to a mega-exclusive mix-tape at the end of the month being composed by a certain German humanoid (who’s familiar around these parts) and a young band from Toronto, Canada. Additionally, on the right-column you will find showtimes to all worthy horror film events in the Los Angeles/Southern California area. My apologies to those of you outside the vicinity, but i’m sure there are some events like ‘bobbing for apples’ or ‘pin the tail on the donkey’ that will surely be satisfying! Just kidding. We love you all. Stay tuned ghouls and ghoulettes!
 
WHO WILL SURVIVE? AND WHAT WILL BE LEFT OF THEM?

BLOOD BROS: FIRST BLOOD.


Re-post from Mad Decent…

Blood Bros: First Blood 


TRAIN // FIGHT // WIN


This is the first volume of the Blood Bros – a DJ duo creating mixtapes of the best of 80s action movie soundtracks. More than just a compilation of songs, the mix is 100% designed to follow the course of a film, starting with Training, moving on to the Fight….then finally, celebrating the triumph over the rival. Put this mix on when you are training on the beach, hitting the bag, chopping wood, running up/down a mountain, or generally doing anything which requires involves fierce determination and focus to win. BLOOD BROS! Like all good bad movies……a sequel is almost certain…. BLOOD BROS VOLUME 2 coming SOON.


SIMPLY IRRESISTIBLE.

 
Patrick Bateman
W. 81st Street – American Gardens Building, 11th Floor
New York, NY 10028

“I’m trying to listen to the new Robert Palmer tape, but Evelyn, my supposed fiancée, keeps buzzing in my ear.”

GAMES: THAT WE CAN PLAY.

I know i’m not the only one who grew up with a father who swore by his new family-friendly, early-Macintosh computer and the obnoxious, banshee-level-of-noise printer that accompanied it. The sounds that resonated, or should I say, pummeled out of that little piece of early CPU technology were some of the most menacing and dissonant noises i’ve ever experienced, and they still haunt me to this day. Heaven help anyone entering my home between the years of 1989 and 1995 when that printer was in operation. Guests in my home would have swore that Cyberdyne Systems were overseeing brainwashed factory workers working long, grueling night shifts like slaves in some sort of industrial setting alongside heavy machinery, pulleys and repetitive, monotonous robotics. Of course I would tell my guests not to worry, and lead them down into the damp, musky cellar to see that it was merely a late-1980’s/early-1990’s printer making all the racket.


Which leads me to the Brooklyn-based outfit, GAMES (Ford & Lopatin). They are both lovers and embracers of the sounds/visions of basic technology and PC art. The pair are about to release their debut EP, That We Can Play on November 2nd. They are also planning to record a full-length effort by the end of the year in Jan Hammer’s studio (yes, seriously). The following is an interview by Pitchfork which is a highly recommended read…

Pitchfork: How did the two of you meet?

Daniel Lopatin: We met in sixth grade. We were in the same science class. We teamed up for a 3D plaster of Paris project where we created a futuristic shopping environment that consisted of record stores only. It was like Monopoly, but you went around buying CDs and tapes. It made no sense and was REALLY heavy to carry. Joel’s dad dropped us off at school and had to carry it in for us. I remember one time Joel got Metallica’s Black Album on tape and we were super psyched to listen to it but when we got to Joel’s house, we opened the case and (Green Day’s) Dookie was inside. It was dark.



Pitchfork: How did the two of you come together as Games?

Joel Ford: We used to jam in Dan’s basement on his dad’s Juno-60 [synthesizer] and an Ensoniq SQ-2 [synthesizer] which we borrowed from our high school music department. I used the SQ-2 as a drum machine, manual/Kraftwerk style. That was really the first time we were seriously thinking about electronic music together. Years later, I was living in NYC doing Tigercity and Dan was in Boston getting OPN off the ground.


DL: We really wanted to keep collab-ing and at some point we found ourselves in the middle of an intense 72-hour internet writing frenzy. This was the beginning of Games. Our respective bands got super busy and it took us moving into an apartment together this year to really get the project going again. We did a week of demos during the summer of 2009 at Joel’s parents’ house in Massachusetts. This is basically when we discovered our sound and approach. We had a ridiculously sick collection of vintage synths that we amassed over the years.


Pitchfork: What would you say are your main musical influences? 

JF & DL: DJ Paul, DJ Screw, Aphex Twin, DJ Premier, midfunk, Italo disco, the Weather Channel, Weather Report, Return to Forever, Boards of Canada, James Ferraro. [Gang Starr’s] Moment of Truth and [Miles Davis’] On the Corner are huge records for us. DJ Premier and Teo Macero are two of our favorite producers. Their cuts and edits always recontextualize performances and samples in the most psychedelic way.

DL: [Gang Starr’s] “Robin Hood Theory” is a blueprint-level jam for us. There’s other, lesser discussed [DJ Premier] beats that are just as good, but Moment of Truth was a classic when we were in high school and really got us moving in the direction of samplers and stuff like that. 



Pitchfork: Between the images on your Tumblr, as well as the “Everything Is Working” video, you seem to favor a visual aesthetic for this music as well. Would you say you have a specific visual aesthetic you’re drawing from? 

DL: I’m super into dudes like Megazord, Jon Rafman, Rasmus Emanuel Svensson, Tabor Robak, and Michael Willis to name a few. We like shithoused Windows PC art and melted boomboxes and snowmobiles and corporate campus photos. 

 JF: Basically anything that reminds us of our dads at work. 

Pitchfork: Daniel, how does your compositional approach to Games differ from your approach to your work as Oneohtrix Point Never? 

DL: OPN is completely off the grid. Its like the slime underneath techno and other synth-oriented music. Games is like hardwired plumbing in the house of pop. It’s not pop itself, its sort of like the behind-the-scenes arteries and capillaries of pop music. Games isn’t REALLY pop music, and neither is OPN. Both are part of the same ecosystem and both deal with exploring the undercurrents of pop music.

Pitchfork: What’s next for Games? 

JF: Our EP That We Can Play comes out in late September/early October. The first single, “Strawberry Skies”, is a Law & Order-inspired computer-funk jammer featuring [Brooklyn musician/singer] Laurel Halo. 

DL: Joel’s solo project Airbird is gonna drop real soon. We’re going to Jan Hammer’s studio in December to record the Games full-length LP. 

Pitchfork: Wait, what? 

JF: Jan Hammer’s son lives in Brooklyn and happens to be a Tigercity fan. I met up with him recently and we’re trying to work out the details of tracking synths for the Games full-length record at his dad’s studio in upstate New York…We’re honing in on the concept still, but it definitely involves athletic cuts and smooth jazz-fusion.